Budget Maneater Unkillable – Extra Turn!

Published On: November 4, 2022

The budget Unkillable team is an introduction to unkillable comp and your easiest way to get consistent high rewards in Clan Boss. This variation of the OG Clan Boss comp is fun and it can increase your damage potential massively as we are bringing in a DPS champion that takes an extra turn and the best part about this is it works for Brutal, Nightmare and Ultra-nightmare.

If you are familiar with the Budget Unkillable comp, you know everyone has their roles and they cannot do anything different for the team to work and bringing in a champion that takes an extra turn can mess it all up. Well, here at Deadwoodjedi.com we have figured out a way to incorporate it in. For this example we are going to use Lord Shazar, Shazar is a very hard-hitting Legendary champion from the Demonspawn faction.

Champions & Their Speed Ranges

Maneater: 240-241

Painkeeper: 218-222

DPScan be anyone: 175-178

Lord Shazar – aka extra turn DPS: 175-178

Stun target: 111-118

The stun targets speed needs to change for Nightmare to 121, this should be easy enough for you, all you will need to do is change one piece of gear to add the extra speed

Builds:

It is very important to have Shazar slower than your other DPS champion.

For your builds you need to focus on your stun target HP of Stun Target should be the highest of the team, but not more than 125% of PK’s HP.

PK should be the second highest HP.(ex. If PK has 40K HP, then your Stun Target needs to be between 41K-50K).

A good target to aim for is 10% more than PK. (so 44K in the above example)

Stun Target’s DEF should be as low as possible, at least several hundred lower than anyone else on the team.

When facing affinities, the Stun Target ideally should be the weak affinity (vs Magic have a spirit one), or otherwise there should be no weak affinity champions on the team.

*Avoid having a strong affinity Stun Target! It’s just not worth it.

Example HP/DEF Tuning:

Aim for 1k DEF and 35k-40k HP on the Stun Target, at least 2k DEF and 30-35k HP on the rest. Pain Keeper should have the 2nd highest HP on the team.

Affinities will screw up your run – use a weak affinity for the Stun Target!

Watch your runs! Hard to know how to fix it if you don’t know where it went wrong…

Ally/Counter-Attack can work, but it can add complication if not tuned right for each difficulty. NOT RECOMMENDED for the faint of heart!

Team Setup:

There is a small bit of manualling to get the comp running but once you do that sit back have a cup a coffee and watch your team rack up that damage

UNM

240-241 – Maneater

218-222 – Pain Keeper

175-178 – DPS

175-178 – Shazar (must be slower than other DPS)

111-118 – Stun Target/DPS

Rotation:

Maneater – A3

PK – A1, A2, A3 (right before stun)

NM

240-241 – Maneater

218-222 – Pain Keeper

175-178 – DPS

175-178 – Shazar (must be slower than other DPS)

121 – Stun Target/DPS

Rotation:

Maneater – A1, A3

PK: A3, A1, A1, A2 (right before stun)

Brutal

240-241 – Maneater

218-222 – Pain Keeper

175-178 – DPS

175-178 – Shazar (must be slower than other DPS)

111-118 – Stun Target/DPS

Rotation:

Maneater: A1, A1, A3

PK: A3, A1, A1, A1, A3, A1, A1, A2 (right before 2nd stun)

It is recommended you manual the first 2-3 cycles of the CB to ensure you stay in sync.

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