Full Auto, Block Damage: Iron Twins Fortress

Published On: September 14, 2022

All anyone can talk about right now is the Iron Twins and how difficult it is, well here at Deadwoodjedi.com we are aiming to please everyone, so today we bring you another unkillable team in the form of a Full Auto Block Damage team! Overall teams for the Iron Twins are very hard to tune, however, I think we have a good one today, so let’s get to it.

The Iron Twins comp is probably the easiest to build to date and will probably be the Bateater of the Iron twins.

The Champions:

The team consists of;

  • A 4-turn block damage champion, any of Roschard the Tower or Helicath will do, but we are going to use Helicath for this team.
  • Demytha as she has a 3-turn cooldown block damage it is a good compliment to the 4-turn.
  • The key to the tune is making sure the decease speed debuff is up at all times and for that, we are going to use the void rare champion Kurzad Deepheart as he has a great chance to land the needed debuff on his A1. The only way this run fails is if by chance the decreased speed falls off, and it’s only a very small chance at that.
  • The other champions are the new meta champion for the Iron Twins, Geomancer and I don’t need to tell you why that is, HP burns reflects damage he is awesome and a must in any team for this dungeon, and we are bringing in Occult Brawler for the poisons to get that lovely passive damage to go along with the HP burns. However, this can be any 2 DPS.

The Builds:

You will need to build your champions with some health to survive the first hit. Also, the DPS champions need to be faster than Demytha and slower than Kurzad. For damage, you want as little as possible direct damage as we want the damage to come from Geo’s HP Burn and Occult’s Poisons.

  • Geomancer – DPS 1 – 160-180 Speed Range
  • Kurzad Deepheart – 180-194 Speed Range (Ideally around 190)
  • Occult Brawler – DPS 2 – 160-180 Speed Range
  • Demytha – 159-179 Speed Range (MUST be slower than both DPS Champions)
  • Helicath/Tower – 247-249 Speed Range

Team Set up:

Champion A1 A2 A3
Geomancer Default DO NOT USE First Priority
Kurzad Deepheart Default DO NOT USE DO NOT USE
Occult Brawler Default DO NOT USE N/A
Demytha Opener First Priority Second Priority
Helicath Opener Second Priority First Priority

Once you have the builds done in the speed ranges mentioned above and the team setup done, you are ready to go, you shouldn’t have any issues when running this team, if you do try tweaking the speeds or the masteries, as a counterattack mastery can cause an issue.

And that’s it, that’s the easiest Iron Twins team to build, I for one am now going to build this team for myself and if you have these champions I would recommend you do the same.

If you like the Iron Twins Dungeons, what do you think of the awakening/blessings? Leave a comment down below, we love hearing from you!

18 Comments

  1. Graeme Kiyoto-Ward September 22, 2022 at 11:30 am

    How do you calculate the speeds for a lower level than 15?

  2. Rene Munoz September 26, 2022 at 6:01 pm

    good question above, will this same speed tune work on levels 10-14?

  3. Steve Raab September 29, 2022 at 2:41 am

    Help! No turn meter or speed masteries, my skill order is set as prescribed for Tower/Dem/Kur+2DPS. Here are the speeds and the results with no Kurzad boss resists:

    Dem is hit but lives about 2 minutes in, and it fails at 3:30
    Tower: 247
    Kurzad: 184
    Armiger: 180
    Coldheart: 172
    Dem: 164

    I read the following Tower/Dem speeds worked in the youtube comments, but this fails about 20 seconds in when the Kurzad and the 2 DPS die.
    Tower: 247
    Kurzad: 184
    Coldheart: 173
    Coldheart: 172
    Dem: 170

    • Steve Raab October 3, 2022 at 10:36 pm

      I see the damage champ issue now. Posted below asking for clarification on retaliatory launch

  4. CASEY ROOT September 29, 2022 at 6:08 pm

    Saw the unkillable nerf today and found this team. It works like a dream. Thank you sir!!

  5. Scott Parenteau September 30, 2022 at 2:11 pm

    i cant get kurzad to land decrease speed

    • Iain Ellis October 4, 2022 at 7:45 pm

      what is his accuracy?

  6. Steve Raab October 3, 2022 at 3:46 pm

    What damage avoids Retaliatory Launch?
    I’m assuming that burn, poison, bombs, explode, warmaster, giant slayer, brimstone, phantom touch, bone armor, and reflect damage are all safe to use and will bypass/not trigger Iron Twins’ Retailiatiry Launch. Can anyone confirm?

    • Iain Ellis October 4, 2022 at 7:44 pm

      yes passive damage doesnt trigger the retaliatory launch.

    • Larry Michael October 9, 2022 at 9:55 pm

      That is the premise that this team would keep in sync. But in reality, it is hard to achieve, no matter how small your active dmg is, RNG could always make activedmg trigger boss passive at various timing.

  7. Chris Pflanz October 5, 2022 at 1:13 pm

    Is Kurzad only needed for the decrease speed? can you sub Stag Knight or another A1 decrease speed..??
    Also, would it be better to use the Tower instead of Demytha?
    Thanks in advance,
    ~Mad

    • Larry Michael October 9, 2022 at 9:54 pm

      SK has two issues – first, weak affinity against magic; second, passive to puts on buff.

  8. Milan Andonovski October 9, 2022 at 7:56 am

    Would it be possible to get the speeds for 12-14 too?

  9. Larry Michael October 9, 2022 at 9:53 pm

    The run’s failure rate is no that small – definitly not only when Kuzard fails to land dec speed.
    The issue is boss’s passive triggered at HP level 85%, 70%, 55% and 40%. If we could ensure that the threshold is only triggered through the passive poision/HP burn, then the team should work.
    However, no matter how we try lowing active dmg (like no master, low attck, etc), RNG would play an role that the threshold would be triggered by active dmg at various timing, hence make the run to fail.
    With that been said, minimze active dmg would help a lot, as well as push Kuzard’s speed to the upper bound, yet it is not that consistent. I would say one failure per day is pretty normal.

  10. Larry Michael October 10, 2022 at 2:30 am

    A new finding here: DO NOT give Kurzad the CA mastery. It looks like this mastery would help land dec speed debuff, but the problem is with it, the boss gets dec speec immediately with his opening move, when he has 0 TM. As a result, in Turn #3, instead of the expected sequce that Demytha uses A3 and then the boss moves, now Heli cuts in. This would complete mess up the run.

    Without the CA, boss gets dec speed after Heli (moves first) and Kurzad (moves after Heli) A1, and he would has some TM. This TM is essential to prevent Heli from cutting in.

    Indeed, with CA, the boss would gets dec speed in Turn #1 “almost certaintly” (because Kurzad has high chance hits twice); w/o this CA, the boss may have full speed in Turn #1. But through my failed runs, the “cutting-in” of Heli is more disastrous than the boss having no speed down in Turn #1.

    Therefore, do not have it…

  11. Larry Michael October 11, 2022 at 2:52 am

    Another tip: the boss A1 targets lowest HP champs, so build Demytha with lower HP than Kuzard (both around 35K, that is good enough to sustain the first hit. This means push Kurzad HP almost to upper limit with good HP ring amulet, and Demytha with garbage gear). To be safer, also gears Demy with higher C-rate and C-dmg than Kurzad.

    • Milan Andonovski October 11, 2022 at 1:16 pm

      With the speeds necessary…I just built my Kurzad with 130 c.rate. Btw…would a Shiled set mess up anything? I’m having mostly problems with surviving the 1st hit for now :P

  12. Michael Kelly October 11, 2022 at 9:13 pm

    I use the following team:
    Aura lead – Geo: 180 Spd/516 Acc
    Demytha: 171 Spd
    Kurzad: 190 Spd/529 Acc/3* Faultless Defense Blessing
    Frozen Banshee: 178 Spd/521 Acc/2* Phantom Touch Blessing
    Helicath: 248 Spd/2* Smite Blessing
    No turn meter increase masteries, skill cooldown ok on FB and Geo, Warmaster on Heli, Demyth, and FB. Had to do Eagle-eye to get Acc on Geo and Kurzad,
    Set up is the same as DWJ except I open with FB’s A3 and prioritize it as 1, do NOT use A2
    Fastest time on Force has been 2:27 with the slowest of 3:11, no losses. I will update on other affinities soon.

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