Iron Twin Fortress: Double Maneater Unkillable – Stage 14

Published On: September 9, 2022

To continue on with our Iron Twin Fortress Series, last time out we showed you the comp that works on Stage 15, and yes it can also work on stage 14 too. However, this comp works even better.

We are also going to change up the DPS champions abit with this one and the main change is the speeds of said DPS champions. But before we get into that lets recap why the Iron Twin Fortress is so important to Raid: Shadow Legends

Raid: Shadow Legends has released their newest Content into the game AWAKENINGS where you can summon the souls of your champions to give them Blessings, these blessings can be game changers and in a future guide we will go through all of them in detail. However, in order to get the souls for your Champions you need to Defeat the Newest Dungeon in the game the Iron Fortress!

Iron Twin Stats

The Numbers highlighted in Yellow are what we need to hit in a standard team. As you can see the accuracy and resistance are very high and that’s what makes this dungeon boss so hard.

Team Composition

You need to try and bring champions that deal Passive damage, what I mean by that is Poisons and or HP burns as they don’t deal direct damage and won’t activate the Twins passive, Retaliatory Launch where whenever the Iron Twins’ HP drops below 85%, 70%, 55%, and 40%, they instantly attacks all enemies, then removes all debuffs from the Iron Twins and that’s where champions like Geomancer, Occult Brawler, Frozen Banshee and Aoe the Rememberer come in, with the latter two being the focus of this team.


Maneater 1 268-270 speed ideal speed is 269

Maneater 2 268-270 speed ideal speed is 269

Deacon Armstrong 197-199 speed faster than other DPS 197 is the ideal speed

Frozen Banshee 200 speed (any DPS works) just needs to be faster than Deacon

Aox the rememberer 200 speed (any DPS works) just needs to be faster than Deacon

The Builds

The Builds for this team is unique in a sense, that we don’t want any damage from the Champions at all! The less the better. All the damage should come from the passives, this includes masteries, you don’t need masteries at all with this comp, in fact you don’t want them less damage potential the better. You can go down the support tree for DPS champions to help with their accuracy requirements. The builds and stats are not really important as long as you can hit the correct speeds and accuracy on your champions it should work great

Turn Order

Full auto for first two turns, manual after fast Maneaters second turn. Then you want to A1 with the second maneater then it’s back to full auto.

AI Settings

Champion AI Settings
Maneater 1 Don’t use A2 – Prioritize A3
Maneater 2 Open with A1 – Don’t use A2 – Prioritize A3
Aox the Rememberer Only use A1
Frozen Banshee Don’t use A2
Deacon Armstrong Open A1 – Don’t use A2 – Prioritize A3

Final Notes

 The Unkillible buff can fall off sometimes and this comp is not a 100% run, however, it is the closest we have gotten to 100% so far!, watch this space!. In my opinion this Comp is amazing and can be easily achieved due to the low speed requirements only the Maneaters are above 200 speed. I for one will be building this comp as soon as I can. The best part of this comp is it is affinity friendly and the DPS champions can be whomever you want. The only issue with this is that it is slow, but hey! Slow 100% run is better than a fast 0% run right?

Have you found an accessible team to run that doesn’t evolve meta Legendary champions? Do you use this comp, let us know down below in the comment section, we love hearing from you!

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