New Fusion Champion: Thor Faehammer.
There is a New Fusion Champion: Thor Faehammer! In less than a week, the Thor Fusion will officially kick off.
Plarium has just released all the details we’ve been anticipating about this Fusion, including the skill set that was previously kept under wraps. They’ve also confirmed that this will be a HYBRID Fusion, where we’ll need to collect epic champions from Fragments before fusing them into the Legendary Thor Faehammer.
Let’s take a closer look at the upcoming Thor Fusion.
Plarium’s News Annoucement
It’s finally time to shed some light on the last (but not least) of the Asgard Divide Champions who haven’t been fully revealed yet – Thor Faehammer.
Being a strong, fearless nuker, Thor will shine bright in PvP content. Or, namely, anywhere where the damage is needed.
Thor Faehammer’s skillset consists of various AoE attacks with a multi-hitter Base Skill, sprinkled with crowd control and Ignore of Block Damage and Unkillable buffs.
Thor’s Passive skill deserves special attention as it will have a special Thunder counter that will passively increase Thor Faehammer’s DMG by 3% (up to 30%). The counter increases each time Thor deals damage until it reaches 10 in total. And that’s when he will bring down his wreath onto enemies, attacking them all and placing Stun for 1 turn. Just like the thunder in the clear sky, it might happen out of nowhere (even not in his turn), making Thor a dangerous enemy.
The Fusion Event of this Champion will start on Thursday, September 5th.
Please note that the format of this Fusion will be a bit different, but already familiar to you.
Just as usual, you’ll need to fuse the Legendary Champion from Epic Champions while you’ll need to summon the Epic Champs from Fragments.
Thor’s Skills
WRATH OF MJOLNIR
Attacks 1 enemy 2 times. Has a 20 % chance of repeating the attack.
Each hit decreases the target’s Turn Meter by 10%.
- Level 2: Damage +10%
- Level 3: Damage +10%
Fulminous Richochet – Cooldown: 4 Turns
Attacks all enemies.
After hitting the first enemy, will hit every other enemy in a random order. Following the initial hit, each subsequent hit increases the damage inflicted by 25% (stacks up to 100%).
Will ignore [Block Damage] and [Unkillable] buffs. This effect does not work against Bosses.
- Level 2: Damage +10%
- Level 3: Damage +10%
- Level 4: Cooldown -1
Hammer of Heaven – Cooldown: 4 Turns
Attacks all enemies. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C.DMG] buff on this Champion for 2 turns.
Has a 75% chance of permanently decreasing the RES of each enemy by 10% (stacks up to 50%).
Also has a 75% chance of placing a 30% [Decrease SPD] debuff on all enemies for 2 turns.
- Level 2: Damage +10%
- Level 3: Buff/Debuff Chance +10%
- Level 4: Buff/Debuff Chance +15%
- Level 5: Damage +10%
- Level 6: Cooldown -1
Sky Rupture [Passive]
Every time this Champion deals damage, increases the Thunder counter by 1 (stacks up to 10).
Each Thunder stack increases this Champion’s DMG by 3% (stacks up to 30%).
Once the Thunder counter reaches 10, attacks all enemies and places a [Stun] debuff for 1 turn.
After the attack, the Thunder counter resets to 0.
Aura
Increases Ally ATK in all Battles by 30%.
For more information check out Hellhades guide here
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Should be a good one!