Budget Maneater Unkillable
Created by: DeadwoodJedi and Rust
Team Composition
Click on the speeds to see detailed notes for each champion position.
Maneater
Pain Keeper
DPS
DPS
Stun Target - Any DPS
Maneater
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Pain Keeper
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Stun Target - Any DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
111-118 for UNM and Brutal
121 for NM
Must be HP tuned.
Team Composition
Maneater
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Pain Keeper
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Stun Target - Any DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
111-118 for UNM and Brutal
121 for NM
Must be HP tuned.
Important Considerations
UNM
240-241 – Maneater
218-222 – Pain Keeper
175-178 – DPS
175-178- DPS
111-118 – Stun Target/DPS
Rotation:
Maneater – A3
Pain Keeper – A3, A1, A2, auto
Everyone else – auto
For Spirit affinity, wait to use PK’s A2 till turn count 5.
NM
240-241 – Maneater
218-222 – Pain Keeper
175-178 – DPS
175-178- DPS
121 -Stun Target/DPS
Rotation:
Maneater – A1, A3, auto
Pain Keeper – A3, A1, A1, A2, auto
Everyone else – auto
Brutal
240-241 – Maneater
218-222 – Pain Keeper
175-178 – DPS
175-178- DPS
111-118 – Stun Target/DPS
Rotation:
Maneater – A1, A1, A3, auto
Pain Keeper – A1, A3, A1, A2, auto
Everyone else – auto
It is recommended you manual the first 2-3 cycles of the fight to ensure you stay in sync.
HP of Stun Target should be the highest of the team, but not more than 125% of PK’s HP.
PK should be second highest HP.
(ex. If PK has 40K HP, then your Stun Target needs to be between 41K-50K).
A good target to aim for is 10% more than PK. (so 44K in the above example)
Stun Target’s DEF should be as low as possible, at least several hundred lower than anyone else on the team.
When facing affinities, the Stun Target ideally should be the weak affinity (vs Magic have a spirit one), or otherwise there should be no weak affinity champions on the team.
*Avoid having a strong affinity Stun Target! It’s just not worth it.
Example HP/DEF Tuning:
Aim for 1k DEF and 35k-40k HP on the Stun Target, at least 2k DEF and 30-35k HP on the rest. Pain Keeper should have 2nd highest HP on team.
Affinities will screw up your run – use a weak affinity for the Stun Target!
Watch your runs! Hard to know how to fix it if you don’t know where it went wrong…
Ally/Counter-Attack can work, but it can add complication if not tuned right for each difficulty. NOT RECOMMENDED for the faint of heart!
Community Spotlight
Below you will find content made by the community using this speed tune.