Double Counter-Attack
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Speed Tune Overview
Using 2 Counter-Attack Champions to stay survive longer and maximize damage.
Team Composition
Click on the speeds to see detailed notes for each champion position.
Counter-Attack 1
Counter-Attacker 2
Stun Target Tank
DPS
DPS
Counter-Attack 1
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Should be last in turn order
Counter-Attacker 2
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Should typically be 3rd in turn order (depending on the champs used can go before your stun target)
Stun Target Tank
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Typically fits between the Counter-Attackers in turn order to ensure buffs fall off to guide the stun to them.
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Team Composition
Counter-Attack 1
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Should be last in turn order
Counter-Attacker 2
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Should typically be 3rd in turn order (depending on the champs used can go before your stun target)
Stun Target Tank
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Typically fits between the Counter-Attackers in turn order to ensure buffs fall off to guide the stun to them.
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Important Considerations
If you want your team starting before Clan Boss, All Champions: 191-209
If you want your team starting after Clan Boss, All Champions: 171-189
These two ranges work with each other for UNM and can work for Nightmare, but some adjustment maybe necessary. CHECK IN THE CALCULATOR!
When mixing these speeds, they are roughly equivalent to the speed with a 20 points difference. Between the two the higher one will go first. So 191 will go before 171, but both will go after 172 and higher.
When using Skullcrusher make the other Counter-Attack Champion last in the turn order. The CA champ last in the turn order must use their skill before AOE1, the other before AOE2.
Skullcrusher can be placed in either CA position – BUT when using Skullcrusher as the second CA champion, and to ensure the stun goes to a champion other than your CA champs, you must have the tank slower than Skullcrusher. They also must be in a higher team order than the CA champions. This is to ensure the buff falls off that champion before the stun, forcing him to be targeted.
If not using Skullcrusher, one CA must be the last in the turn order. That CA champ should use their ability before the AOE2.
DeadwoodJedi Calculator Links
Below you will find custom made Clan Boss Speed Tune Calculator Links for this speed tune. To learn more about the calculator, read our full guide.
Community Spotlight
Below you will find content made by the community using this speed tune.