Fast Single 4:3 Champion
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Team Composition
Click on the speeds to see detailed notes for each champion position.
4:3 Champion
DPS
DPS
DPS
DPS
4:3 Champion
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Speed will determine where their double turn occurs. Generally from 256-259 and 260-261 offer different rotations.
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Speed will determine where their double turn occurs. Generally from 195-204, 205-214, and 215-224 offer different rotations.
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Faster speeds can change the turn order (over 195) so check in the calculator.
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Goes last in the turn order (depending on the other speeds) and is a good spot for a Counter-Attack champion.
Team Composition
4:3 Champion
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Speed will determine where their double turn occurs. Generally from 256-259 and 260-261 offer different rotations.
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Speed will determine where their double turn occurs. Generally from 195-204, 205-214, and 215-224 offer different rotations.
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Faster speeds can change the turn order (over 195) so check in the calculator.
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Goes last in the turn order (depending on the other speeds) and is a good spot for a Counter-Attack champion.
Important Considerations
UNM
256-257 champ and 195-204 champion together; double turn and last after Stun
256-257 champ and 204-214 champion together; double turn and last between AOE’s
258-261 champ and 195-204 champion together; double turn and last after AOE2
258-261 champ and 204-214 champion together; double turn and last after Stun
This is useful for having everyone on your team go first and one champ on a 4-turn cooldown using their abilities every cycle while allowing your CA champion to still go last.
The numbers may have more leeway than shown. As always variations within ranges may alter the turn order.
Community Spotlight
Below you will find content made by the community using this speed tune.