HellBatEater
Created by: Toshy, Bobo
Team Composition
Click on the speeds to see detailed notes for each champion position.
Archmage Hellmut
Fast Maneater
Slow Maneater
Seeker
DPS
Archmage Hellmut
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
A3, A1, A2, auto.
Fast Maneater
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
A2, A1, A1, A2, A3, A1, A2, A1, A1, A2, A3
* (First use A3 on second action of Turn 2, can auto until start of Turn 5; second use of A3 on second action of Turn 5 for UNM, second action of Turn 4 for NM)
Slow Maneater
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
A2, A1, A3, auto.
Seeker
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
A1, A2, auto.
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
auto.
Team Composition
Archmage Hellmut
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
A3, A1, A2, auto.
Fast Maneater
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
A2, A1, A1, A2, A3, A1, A2, A1, A1, A2, A3
* (First use A3 on second action of Turn 2, can auto until start of Turn 5; second use of A3 on second action of Turn 5 for UNM, second action of Turn 4 for NM)
Slow Maneater
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
A2, A1, A3, auto.
Seeker
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
A1, A2, auto.
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
auto.
Important Considerations
Hellmut-Seeker-Double ME Unkillable team that doesn’t work on Force.
- ALL SPEEDS LISTED ARE TRUE SPEEDS.
- Speeds listed exclude any speed aura. Speed Auras can be used to lower the BUILD SPEEDS.
- Use the calculator to check speeds and take into account any Area Bonuses your account may have.
- Make sure to prioritize all the skills in the Team Setup.
Speed Ranges:
As with nearly every Speed Tune, there are more speeds that will work than are listed, but these are the ones tested that work best and most consistently for the approved difficulties and affinities. Generally changing the speeds of one champion can change the speeds needed of other champions. Feel free to play around in the calculator to find what works best for your team. There are wider ranges and alternative speeds for just one difficulty.
-
- 306-308 – Archmage Hellmut
- 287-289 – Fast ManEater
- 286 – Slow ManEater
- 220-233 – Seeker
- 220-226 – DPS
- True Speed must be lower than Seeker
Speed Tune Sync:
- UNM tune will sync on turn 6
- NM tune will sync on turn 4
- Brutal tune will sync on turn 5
Skill Set Up:
- UNM / NM / Brutal
- Archmage Hellmut: Open A3, then A1, then A2
- Fast ManEater: Open A2, then A1, then A1, then A2, then A3, then A1, then A2, then A1, then A1, then A2, then A3
- If the DPS champ can reliably take the 1st stun can simply open with ManEater’s A3
- Slow ManEater: Open A2, then A1, then A3
- Seeker: Open A1, then A2
Gear, Masteries, Blessings:
- Gear
- Any sets that don’t affect turn meter or skill timing for the key players (Hellmut/ManEaters/Seeker).
- No relentless.
- Masteries
- Stick to typical Masteries that won’t affect Turn Meter or skill timing.
- Blessings
- Stick to typical Clan Boss Blessings. ( 1 Brimstone, 1 Cruelty, Remainder Phantom Touch )
Advanced Notes:
- Tune requires Archmage to reliably crit. MUST be built with 100% Crit Rate and comp WILL NOT work against Force affinity.