HellBatEater

Created by: Toshy, Bobo

Traditional

Difficulty: Hard

1 Key UNM

All Affinities

Speed Tune Overview

Hellmut-Seeker-Double ME Unkillable team that doesn't work on Force.

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Team Composition

Click on the speeds to see detailed notes for each champion position.

Archmage Hellmut

Fast Maneater

Slow Maneater

Seeker

DPS

306 - 308
287 - 289
286 - 286
220 - 233
220 - 226

Archmage Hellmut

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

A3, A1, A2, auto.

Fast Maneater

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

A2, A1, A1, A2, A3, A1, A2, A1, A1, A2, A3

* (First use A3 on second action of Turn 2, can auto until start of Turn 5; second use of A3 on second action of Turn 5 for UNM, second action of Turn 4 for NM)

Slow Maneater

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

A2, A1, A3, auto.

Seeker

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

A1, A2, auto.

DPS

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

auto.

Team Composition

Archmage Hellmut

306 - 308

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

A3, A1, A2, auto.

Fast Maneater

287 - 289

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

A2, A1, A1, A2, A3, A1, A2, A1, A1, A2, A3

* (First use A3 on second action of Turn 2, can auto until start of Turn 5; second use of A3 on second action of Turn 5 for UNM, second action of Turn 4 for NM)

Slow Maneater

286 - 286

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

A2, A1, A3, auto.

Seeker

220 - 233

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

A1, A2, auto.

DPS

220 - 226

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

auto.

Important Considerations

Hellmut-Seeker-Double ME Unkillable team that doesn’t work on Force.

  • ALL SPEEDS LISTED ARE TRUE SPEEDS.
  • Speeds listed exclude any speed aura.  Speed Auras can be used to lower the BUILD SPEEDS.
  • Use the calculator to check speeds and take into account any Area Bonuses your account may have.
  • Make sure to prioritize all the skills in the Team Setup.

Speed Ranges:

As with nearly every Speed Tune, there are more speeds that will work than are listed, but these are the ones tested that work best and most consistently for the approved difficulties and affinities.  Generally changing the speeds of one champion can change the speeds needed of other champions.  Feel free to play around in the calculator to find what works best for your team.  There are wider ranges and alternative speeds for just one difficulty. 

    • 306-308 – Archmage Hellmut
    • 287-289 – Fast ManEater
    • 286 – Slow ManEater
    • 220-233 – Seeker
    • 220-226 – DPS
      • True Speed must be lower than Seeker

Speed Tune Sync:

  • UNM tune will sync on turn 6
  • NM tune will sync on turn 4
  • Brutal tune will sync on turn 5

Skill Set Up:

  • UNM / NM / Brutal
    • Archmage Hellmut: Open A3, then A1, then A2
    • Fast ManEater: Open A2, then A1, then A1, then A2, then A3, then A1, then A2, then A1, then A1, then A2, then A3
      • If the DPS champ can reliably take the 1st stun can simply open with ManEater’s A3
    • Slow ManEater: Open A2, then A1, then A3
    • Seeker: Open A1, then A2

Gear, Masteries, Blessings:

  • Gear
    • Any sets that don’t affect turn meter or skill timing for the key players (Hellmut/ManEaters/Seeker).
    • No relentless.
  • Masteries
    • Stick to typical Masteries that won’t affect Turn Meter or skill timing.
  • Blessings
    • Stick to typical Clan Boss Blessings.  ( 1 Brimstone, 1 Cruelty, Remainder Phantom Touch )

Advanced Notes:

  • Tune requires Archmage to reliably crit.  MUST be built with 100% Crit Rate and comp WILL NOT work against Force affinity.

DeadwoodJedi Calculator Links

Below you will find custom made Clan Boss Speed Tune Calculator Links for this speed tune. To learn more about the calculator, read our full guide.