Ninja CatEater
Created by: Xaavik, Facemelter, Optilink
Team Composition
Click on the speeds to see detailed notes for each champion position.
Maneater
Seeker
Ninja
Helicath
DPS
Maneater
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Seeker
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
If Seeker takes the first stun, simply use his a1 on his next available attack (turning a 3 turn delay into a 5 turn delay on his a2)
Ninja
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Ninja’s skills must be prioritized in order a3, a2, a1. Open with his a2 on all difficulties. This means his order will be a2, a3, a2, a1, a1
Ninja will not work for Force (red) affinity – substitute a champion at 214 speed (like normal CatEater).
On Brutal difficulty he cannot take the stun. He should have veil up though, so it should be fine.
Cannot take the counter attack masteries in the defensive tree (best to simply go support tree). Will not work with counter attack.
Ally Attacks must be timed to happen right before the stun on all difficulties. Make sure to time those skills.
Helicath
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Team Composition
Maneater
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Seeker
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
If Seeker takes the first stun, simply use his a1 on his next available attack (turning a 3 turn delay into a 5 turn delay on his a2)
Ninja
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Ninja’s skills must be prioritized in order a3, a2, a1. Open with his a2 on all difficulties. This means his order will be a2, a3, a2, a1, a1
Ninja will not work for Force (red) affinity – substitute a champion at 214 speed (like normal CatEater).
On Brutal difficulty he cannot take the stun. He should have veil up though, so it should be fine.
Cannot take the counter attack masteries in the defensive tree (best to simply go support tree). Will not work with counter attack.
Ally Attacks must be timed to happen right before the stun on all difficulties. Make sure to time those skills.
Helicath
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Important Considerations
Unkillable Team utilizing Ninja, along with Helicath and Maneater to stay unkillable and affinity friendly.
- ALL SPEEDS LISTED ARE TRUE SPEEDS.
- Speeds listed exclude any speed aura. Speed Auras can be used to lower the BUILD SPEEDS.
- Use the calculator to check speeds and take into account any Area Bonuses your account may have.
- Make sure to prioritize all the skills in the Team Setup.
Speed Ranges:
As with nearly every Speed Tune, there are more speeds that will work than are listed, but these are the ones tested that work best and most consistently for the approved difficulties and affinities. Generally changing the speeds of one champion can change the speeds needed of other champions. Feel free to play around in the calculator to find what works best for your team. There are wider ranges and alternative speeds for just one difficulty.
-
- 255 – ManEater
- 218 – Seeker
- 192-194 – 4 turn Cooldown UK Champ
- 192-204 – Ninja
- 179-183 – DPS
Speed Tune Sync:
- UNM tune will sync on turn 6
- NM tune will sync on turn 9
- Brutal tune will sync on turn 9
Skill Set Up:
- UNM
- ManEater: Open with A1, then A3
- Seeker: Open with A1, then A1, then A1, then A2
- 3 Turn Delay on A2
- Block Damage Champ: Open with A1, then A1, then A1, then Block Damage Skill
- Ninja: Open with A2, then A3
- NM
- ManEater: Open with A1, then A3
- Seeker: Open with A1, then A1, then A1, then A1, then A1, then A2
- 5 Turn Delay on A2
- Block Damage Champ: Open with A1, then A1, then A1, then Block Damage Skill
- Ninja: Open with A2, then A3
- Brutal
- ManEater: Open with A1, then A1, then A3
- Seeker: Open with A1, then A1, then A1, then A1, then A2
- 4 Turn Delay on A2
- Block Damage Champ: Open with Block Damage Skill
- Ninja: Open with A2, then A3
Gear, Masteries, Blessings:
- Gear
- Any sets that don’t affect turn meter or skill timing for the key players (ManEater/Seeker/Block Damage/Ninja). No relentless.
- No Counter Attack Accessories or Gear for Ninja.
- Masteries
- Stick to typical Masteries that won’t affect Turn Meter or skill timing.
- No Counter Attack Masteries for Ninja.
- Blessings
- Stick to typical Clan Boss Blessings. ( 1 Brimstone, 1 Cruelty, Remainder Phantom Touch )
Advanced Notes:
- You’ll want to avoid the stun hitting Maneater or Helicath on the first stun. Place them last in the turn order and ensure you have someone of weak and/or neutral affinity ahead of them in the team order.
- Ninja
- AI must be prioritized as A3 – 1st choice, A2 – 2nd choice.
- No CA gear, accessories or masteries.
- Ally Attack DPS can be used. Ally Attack skill must be timed to go right before the stun.
Community Spotlight
Below you will find content made by the community using this speed tune.