Ninja CatEater

Created by: Xaavik, Facemelter, Optilink

Unkillable

Difficulty: Moderate

2 Key UNM

All Affinities

Speed Tune Overview

Unkillable Team utilizing Ninja, along with Helicath and Maneater to stay unkillable and affinity friendly.

1 Key UNM is possible with very good gear and meta champions.

Team Composition

Maneater

Seeker

Ninja

Helicath

DPS

255 - 255
218 - 218
192 - 204
192 - 192
179 - 179

Maneater

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Seeker

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

If Seeker takes the first stun, simply use his a1 on his next available attack (turning a 3 turn delay into a 5 turn delay on his a2)

Ninja

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

Ninja’s skills must be prioritized in order a3, a2, a1.  Open with his a2 on all difficulties.  This means his order will be a2, a3, a2, a1, a1
Ninja will not work for Force (red) affinity – substitute a champion at 214 speed (like normal CatEater).
On Brutal difficulty he cannot take the stun.  He should have veil up though, so it should be fine.
Cannot take the counter attack masteries in the defensive tree (best to simply go support tree).  Will not work with counter attack.
Ally Attacks must be timed to happen right before the stun on all difficulties.  Make sure to time those skills.

Helicath

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

DPS

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Team Composition

Maneater

255 - 255

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Seeker

218 - 218

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

If Seeker takes the first stun, simply use his a1 on his next available attack (turning a 3 turn delay into a 5 turn delay on his a2)

Ninja

192 - 204

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

Ninja’s skills must be prioritized in order a3, a2, a1.  Open with his a2 on all difficulties.  This means his order will be a2, a3, a2, a1, a1
Ninja will not work for Force (red) affinity – substitute a champion at 214 speed (like normal CatEater).
On Brutal difficulty he cannot take the stun.  He should have veil up though, so it should be fine.
Cannot take the counter attack masteries in the defensive tree (best to simply go support tree).  Will not work with counter attack.
Ally Attacks must be timed to happen right before the stun on all difficulties.  Make sure to time those skills.

Helicath

192 - 192

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

DPS

179 - 179

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Important Considerations

General notes are you’ll want to avoid the stun hitting Maneater or Helicath on the first stun.  Place them last in the turn order and ensure you have someone of weak and/or neutral affinity ahead of them with at least one being green affinity (to avoid Hellcat taking the stun).

NINJA Specific Notes

Ninja’s skills must be prioritized in order a3, a2, a1.  Open with his a2 on all difficulties.  This means his order will be a2, a3, a2, a1, a1
Ninja will not work for Force (red) affinity – substitute a champion at 214 speed (like normal CatEater).
On Brutal difficulty he cannot take the stun.  He should have veil up though, so it should be fine.
Cannot take the counter attack masteries in the defensive tree (best to simply go support tree).  Will not work with counter attack.
Ally Attacks must be timed to happen right before the stun on all difficulties.  Make sure to time those skills.

UNM Setup
Seeker works on a 3 turn delay (a1, a1, a1, a2) or a 5 turn delay if he gets stunned (a1, a1, a1, stunned, a1, a2)
Helicath (or Tower, Warcaster, Sir Nicholas) needs to time the a3 block damage skill to block the first aoe and a 3 turn delay works (a1, a2, a1, a3)
Maneater opens with his a1, then a3
Ninja’s skills must be prioritized in order a3, a2, a1.  Open with his a2

After those delays are done it’s full auto by the end of turn 2 (turn 3 if Seeker get’s stunned) syncing by turn 7

Nightmare Setup
Seeker works on a 5 turn delay (a1, a1, a1, a1, a1, a2) or a 5 turn delay
Helicath (or Tower, Warcaster, Sir Nicholas) needs to time the a3 block damage skill to block the first aoe and a 3 turn delay works (a1, a2, a1, a3)
Maneater opens with his a1, the a3
Ninja’s skills must be prioritized in order a3, a2, a1.  Open with his a2

After those delays are done it’s full auto Syncing by turn 7

Brutal Setup
You will need to actively avoid Seeker taking the stun, anyone else is a valid target.
Seeker works on a 4 turn delay (a1, a1, a1, a1, a2)
Helicath (or Tower, Warcaster, Sir Nicholas) needs open with their a3 skill
Maneater has a 2 turn delay on the a3 (a1, a1, a3)
Ninja’s skills must be prioritized in order a3, a2, a1.  Open with his a2.  HE CANNOT TAKE THE STUN.

After those delays are done it’s full auto and syncs on turn 3

DeadwoodJedi Calculator Links

Below you will find custom made Clan Boss Speed Tune Calculator Links for this speed tune. To learn more about the calculator, read our full guide.

Ultra-Nightmare

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Nightmare

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Brutal

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Community Spotlight

Below you will find content made by the community using this speed tune.