Single 4:3 Advanced

Created by:

Traditional

Difficulty: Easy

3 Key UNM

All Affinities

Speed Tune Overview

1 Champ moves at a 4:3 ratio, taking a double turn on Ultra-Nightmare and Nightmare. Perfect for champions with 4 turn cooldowns!

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Team Composition

Click on the speeds to see detailed notes for each champion position.

4:3 Champion

Counter-Attacker / Block Debuff Champion / DPS

DPS

DPS

Counter-Attacker / DPS

239 - 244
191 - 198
172 - 185
172 - 177
171 - 177

4:3 Champion

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

Speed of the 3rd fastest champion will determine where their double turn occurs.

Counter-Attacker / Block Debuff Champion / DPS

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

If less than 20 speed faster than slowest DPS (i.e. 191) will be perfect for Counter-Attacker by going last in the turn order.  Will NOT go last on the turn where the 4:3 champion takes a double turn.
Can be useful for either a Counter-Attack Champion (if going last before AOE’s) or Debuff Blocker on a 3 turn CD (if going last between AOE’s).

DPS

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

Speed will determine where their double turn occurs.  Generally from 172-177 and 178-185 offer different rotations.

DPS

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Counter-Attacker / DPS

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

At 171 speed will go last in the turn order ALWAYS, perfect for a Counter-Attack champion.

Team Composition

4:3 Champion

239 - 244

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

Speed of the 3rd fastest champion will determine where their double turn occurs.

Counter-Attacker / Block Debuff Champion / DPS

191 - 198

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

If less than 20 speed faster than slowest DPS (i.e. 191) will be perfect for Counter-Attacker by going last in the turn order.  Will NOT go last on the turn where the 4:3 champion takes a double turn.
Can be useful for either a Counter-Attack Champion (if going last before AOE’s) or Debuff Blocker on a 3 turn CD (if going last between AOE’s).

DPS

172 - 185

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

Speed will determine where their double turn occurs.  Generally from 172-177 and 178-185 offer different rotations.

DPS

172 - 177

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Counter-Attacker / DPS

171 - 177

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

At 171 speed will go last in the turn order ALWAYS, perfect for a Counter-Attack champion.

Important Considerations

1 Champ moves at a 4:3 ratio, taking a double turn on Ultra-Nightmare and Nightmare. Perfect for champions with 4 turn cooldowns!

  • ALL SPEEDS LISTED ARE TRUE SPEEDS.
  • Speeds listed exclude any speed aura.  Speed Auras can be used to lower the BUILD SPEEDS.
  • Use the calculator to check speeds and take into account any Area Bonuses your account may have.
  • Make sure to prioritize all the skills in the Team Setup.

Speed Ranges:

As with nearly every Speed Tune, there are more speeds that will work than are listed, but these are the ones tested that work best and most consistently for the approved difficulties and affinities.  Generally changing the speeds of one champion can change the speeds needed of other champions.  Feel free to play around in the calculator to find what works best for your team.  There are wider ranges and alternative speeds for just one difficulty. 

    • 239-244 – 4:3 Champion
    • 191-198 – DPS
    • 172-185 – DPS
    • 172-177 – DPS
    • 171-177 – DPS

Speed Tune Sync:

  • Timing of the double turn is determined by the speed of the 3rd fastest champion, the turn order is determined by the speed of the 2nd fastest champion:
    •  UNM
      • If the second fastest champion (191-198) is less than 20 speed faster than the slowest champion, they will go last in turn order, but the 4:3 champion will go first AND last when taking their double turn. This is good for both Counter-attack and Block debuff champions.
      • If the second fastest champion (191-198) is 20 speed faster or more than the slowest champion, then the slowest champion will go last in turn order always. This is good for Counter-Attack Champions.
      • If 3rd fastest champion (172-185) is 177 speed or less, the 4:3 champion takes their double turn after Stun.
      • If 3rd fastest champion (172-185) is 178 speed or more, the 4:3 champion takes their double turn after after AOE 1.
    • NM
      • 239-244 champ will move on a 3:2 ratio, taking a double turn every other clan boss attack, going last on each double turn.  If the stun target and is the block debuff champion (2 turn duration, 4 turn cooldown) will still stay in sync due to the delayed turn.

Gear, Masteries, Blessings:

  • Gear
    • Any sets that don’t affect turn meter or skill timing for the key players.
    • No relentless.
  • Masteries
    • Stick to typical Masteries that won’t affect Turn Meter or skill timing.
  • Blessings
    • Stick to typical Clan Boss Blessings.  ( 1 Brimstone, 1 Cruelty, Remainder Phantom Touch )

Advanced Notes:

  • This speed tune is useful for having one champ on a 4-turn cooldown using their abilities every cycle.
  • Typical build used to maximize Sepulcher Sentinel or Duchess’ block debuff skill by timing their double turn to occur between the AOE’s and thus block the affinity debuffs AND the stun each cycle.
  • Can alternatively be used to add an extra turn to accomodate the stun debuff, typically with a champion like Martyr you want to go last in the turn order before the AOE’s occur.

DeadwoodJedi Calculator Links

Below you will find custom made Clan Boss Speed Tune Calculator Links for this speed tune. To learn more about the calculator, read our full guide.

Community Spotlight

Below you will find content made by the community using this speed tune.