Super Charged Hellcat
Created by: DeadwoodJedi
Team Composition
Click on the speeds to see detailed notes for each champion position.
Helicath
DPS 4:3
DPS 4:3
DPS
DPS
Helicath
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS 4:3
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
This champion will not be protected for the stun, so avoid.
DPS 4:3
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
If using a 4 turn Block Debuff Champion (like Sepulcher Sentinel) they would go here. Adding a buff extender to the 171 slot will make this fully affinity friendly.
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Speeds for Nightmare are 172-178
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
If using a 3 turn Debuff Blocker use this slot.
Team Composition
Helicath
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS 4:3
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
This champion will not be protected for the stun, so avoid.
DPS 4:3
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
If using a 4 turn Block Debuff Champion (like Sepulcher Sentinel) they would go here. Adding a buff extender to the 171 slot will make this fully affinity friendly.
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Speeds for Nightmare are 172-178
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
If using a 3 turn Debuff Blocker use this slot.
Important Considerations
There are generally two variations to this comp, one fast and one slow. Both are listed below. The slow is recommended generally as it’s usable on Nightmare as well as Ultra-Nightmare, with some minor gear adjustments.
Using the original Tower/Skullcrusher Unkillable, but utilizing Helicath to block damage on the clan boss AOE hits and his Shield to prevent dying from the stun. Allows a cleanser or debuff blocker keep your team stun friendly against affinity CB.
- ALL SPEEDS LISTED ARE TRUE SPEEDS.
- Speeds listed exclude any speed aura. Speed Auras can be used to lower the BUILD SPEEDS.
- Use the calculator to check speeds and take into account any Area Bonuses your account may have.
- Make sure to prioritize all the skills in the Team Setup.
- Full Auto
Speed Ranges:
As with nearly every Speed Tune, there are more speeds that will work than are listed, but these are the ones tested that work best and most consistently for the approved difficulties and affinities. Generally changing the speeds of one champion can change the speeds needed of other champions. Feel free to play around in the calculator to find what works best for your team. There are wider ranges and alternative speeds for just one difficulty.
- Fast Variation ( UNM Only )
- 257 – Helicath
- 241 – DPS
- 240 – DPS or Block Debuff
- 192 – DPS
- 191 – DPS
- Slow Variation ( UNM & NM w/ Gear Swap )
- 240 – Helicath
- 221 – DPS moving at 4:3
- 220 – DPS moving at 4:3 (Debuff Blocker)
- DPS
- 190-192 for UNM
- 172-178 for NM
- 171 – DPS (Debuff Blocker)
Speed Tune Sync:
- Fast Variation
- UNM tune will sync on turn 3
- Slow Variation
- UNM tune will sync on turn 9
- NM tune will sync on turn 3
Skill Set Up:
- Fast Variation
- UNM
- Helicath: Open with A1. then A3
- Debuff Blocker: Open with A1, then Block Debuff Skill
- UNM
- Slow Variation
- UNM
- Helicath: Open with A3
- NM
- Helicath: Open with A2, then A3
- UNM
Gear, Masteries, Blessings:
- Gear
- Any sets that don’t affect turn meter or skill timing for the key players (Helicath/Block Debuff/Cleanse).
- No relentless.
- Masteries
- Stick to typical Masteries that won’t affect Turn Meter or skill timing.
- Blessings
- Stick to typical Clan Boss Blessings. ( 1 Brimstone, 1 Cruelty, Remainder Phantom Touch )
Advanced Notes:
- You’ll want to avoid the stun going to anyone who will drop the shield from Helicath. Generally this will mean avoiding your 221 speed champion.
- You will need a block debuff champion with a 3 or 4 turn cooldown on that skill. With a 3 turn cooldown a 2 turn duration is required. With a 4 turn cooldown, you’ll need a 2 turn duration as well as a buff extender (in the 171 spot). In all cases, unless tanking the stun, you’ll want to avoid the stun hitting your 221 speed 4:3 Champion, Helicath and your slowest Champion.
Community Spotlight
Below you will find content made by the community using this speed tune.