Un-Kreelable

Created by: Bobo & Wystix

Unkillable

Difficulty: Expert

2 Key UNM

All Affinities

Speed Tune Overview

Adds a 4:3 champion and Ally Attack to the Budget Maneater Unkillable

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Team Composition

Click on the speeds to see detailed notes for each champion position.

Maneater

4:3 DPS

Pain Keeper

Kreela

Stun Target

248 - 250
224 - 232
223 - 231
172 - 172
120 - 123

Maneater

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

Turn Order: A3, auto

4:3 DPS

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

Spirit Affinity:
Drop the Speed of the 232 champion by 40 speed (speed boots anyone?) to 192.

Pain Keeper

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

Turn Order: A1, A2, A1, A3

Use her A1 instead of the A2 for the first cycle. Don’t use her A2 until the start of Turn Count 5

Kreela

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

Turn Order:  A1, A3, A2

Use her A1 instead of the A2 on Turn Count 6. Do not use her A2 again until Turn Count 9. (Can auto after the A1 use on Turn Count 7.)

*Calculator Note: Kreela’s Ally Attack is not a guaranteed attack for everyone. For the sake of the calculator, it is implemented as a guaranteed ally attack for all. Beware of this when experimenting and make sure the turn order is the same as when you take off the ally attack.

Stun Target

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

HP of Stun Target should be the highest of the team, but not more than 125% of PK’s HP.
PK should be second highest HP.
(ex. If PK has 40K HP, then your Stun Target needs to be between 41K-50K).
A good target to aim for is 10% more than PK. (so 44K in the above example)
Stun Target’s DEF should be as low as possible, at least several hundred lower than anyone else on the team.
When facing affinities, the Stun Target ideally should be the weak affinity (vs Magic have a spirit one), or otherwise there should be no weak affinity champions on the team.
*Avoid having a strong affinity Stun Target! It’s just not worth it.

Team Composition

Maneater

248 - 250

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

Turn Order: A3, auto

4:3 DPS

224 - 232

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

Spirit Affinity:
Drop the Speed of the 232 champion by 40 speed (speed boots anyone?) to 192.

Pain Keeper

223 - 231

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

Turn Order: A1, A2, A1, A3

Use her A1 instead of the A2 for the first cycle. Don’t use her A2 until the start of Turn Count 5

Kreela

172 - 172

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

Turn Order:  A1, A3, A2

Use her A1 instead of the A2 on Turn Count 6. Do not use her A2 again until Turn Count 9. (Can auto after the A1 use on Turn Count 7.)

*Calculator Note: Kreela’s Ally Attack is not a guaranteed attack for everyone. For the sake of the calculator, it is implemented as a guaranteed ally attack for all. Beware of this when experimenting and make sure the turn order is the same as when you take off the ally attack.

Stun Target

120 - 123

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

HP of Stun Target should be the highest of the team, but not more than 125% of PK’s HP.
PK should be second highest HP.
(ex. If PK has 40K HP, then your Stun Target needs to be between 41K-50K).
A good target to aim for is 10% more than PK. (so 44K in the above example)
Stun Target’s DEF should be as low as possible, at least several hundred lower than anyone else on the team.
When facing affinities, the Stun Target ideally should be the weak affinity (vs Magic have a spirit one), or otherwise there should be no weak affinity champions on the team.
*Avoid having a strong affinity Stun Target! It’s just not worth it.

Important Considerations

WORKS BUT NOT RECOMMENDED.  ULTIMATE BUDGET UNKILLABLE IS EASIER AND ALLOWS FOR AN ALLY ATTACKER.  LINKED BELOW.

Adds a 4:3 champion and Ally Attack to the Budget Maneater Unkillable.

*Calculator Note: Kreela’s Ally Attack is not a guaranteed attack for everyone. For the sake of the calculator, it is implemented as a guaranteed ally attack for all. Beware of this when experimenting and make sure the turn order is the same as when you take off the ally attack. Other Ally Attack champions can work in this slot as well, such as Fahrakin the Fat or Long Beard.

  • ALL SPEEDS LISTED ARE TRUE SPEEDS.
  • Speeds listed exclude any speed aura.  Speed Auras can be used to lower the BUILD SPEEDS.
  • Use the calculator to check speeds and take into account any Area Bonuses your account may have.
  • Make sure to prioritize all the skills in the Team Setup.

Speed Ranges:

As with nearly every Speed Tune, there are more speeds that will work than are listed, but these are the ones tested that work best and most consistently for the approved difficulties and affinities.  Generally changing the speeds of one champion can change the speeds needed of other champions.  Feel free to play around in the calculator to find what works best for your team.  There are wider ranges and alternative speeds for just one difficulty. 

    • 248-250 – ManEater
    • 223-231 – Painkeeper
      • True Speed must be lower than DPS
    • 224-232 – DPS
      • True Speed must be Higher than Painkeeper
    • DPS
      • UNM: 171-178
      • NM: 181-186
      • Brutal: 171-173
    • 120-123 – Stun Target

Speed Tune Sync:

  • UNM tune will sync on turn 6
  • NM tune will sync on turn 9
  • Brutal tune will sync on turn 12

Skill Set Up:

  • UNM
    • ManEater: Open A3
    • Painkeeper: Open A1, then A2, then A1, then A3
    • Ally Attack: Open A1, then A1, then Ally Attack Skill
  • NM
    • ManEater: Open A1, then A3
    • Painkeeper: Open A3, then A1, then A1, then A2
    • Ally Attack: Open A1, then A1, then A1, then Ally Attack Skill
  • Brutal
    • ManEater: Open A1, then A1, then A3
    • Painkeeper: Open A1, then A3, then A1, then A2
    • Ally Attack: Open A1, then A1, then A1, then Ally Attack Skill

Gear, Masteries, Blessings:

  • Gear
    • Any sets that don’t affect turn meter or skill timing for the key players (ManEater/Painkeeper/Ally Attacker).
    • No relentless.
    • No Counter Attack accessories on Painkeeper.
  • Masteries
    • Stick to typical Masteries that won’t affect Turn Meter or skill timing.
    • No Counter Attack Masteries on Painkeeper.
  • Blessings
    • Stick to typical Clan Boss Blessings.  ( 1 Brimstone, 1 Cruelty, Remainder Phantom Touch )

Advanced Notes:

  • https://deadwoodjedi.com/speed-tunes/ultimate-budget-unkillable/
  • UNM Spirit:
    • Drop the Speed of the 232 champion by 40 speed (speed boots anyone?) to 192.
    • Painkeeper – Use her A1 instead of the A2 for the first cycle. Don’t use her A2 until the start of Turn Count 5.
    • Kreela – Use her A1 instead of the A2 on Turn Count 6. Do not use her A2 again until Turn Count 9. (Can auto after the A1 use on Turn Count 7.)
  • Stun Targeting
    • HP of Stun Target should be the highest of the team, but not more than 125% of PK’s HP.
    • PK should be second highest HP.
      • (ex. If PK has 40K HP, then your Stun Target needs to be between 41K-50K).
    • A good target to aim for is 10% more than PK. (so 44K in the above example)
    • Stun Target’s DEF should be as low as possible, at least several hundred lower than anyone else on the team.
    • When facing affinities, the Stun Target ideally should be the weak affinity (vs Magic have a spirit one), or otherwise there should be no weak affinity champions on the team.
      • Avoid having a strong affinity Stun Target! It’s just not worth it.

DeadwoodJedi Calculator Links

Below you will find custom made Clan Boss Speed Tune Calculator Links for this speed tune. To learn more about the calculator, read our full guide.

Community Spotlight

Below you will find content made by the community using this speed tune.