Budget Maneater Unkillable – Extra Turn
Created by: DeadwoodJedi
Team Composition
Click on the speeds to see detailed notes for each champion position.
Maneater
Pain Keeper
DPS
DPS (Extra Turn)
Stun Target (DPS)
Maneater
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Pain Keeper
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Must be Faster than the Extra Turn DPS
DPS (Extra Turn)
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Must be Slower than Other DPS
Stun Target (DPS)
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Any dps can be the stun target but someone like occult brawler is an excellent choice – consider having a backup stun target for affinity purposes
Team Composition
Maneater
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Pain Keeper
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Must be Faster than the Extra Turn DPS
DPS (Extra Turn)
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Must be Slower than Other DPS
Stun Target (DPS)
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Any dps can be the stun target but someone like occult brawler is an excellent choice – consider having a backup stun target for affinity purposes
Important Considerations
UNM
240-241 – Maneater
218-222 – Pain Keeper
175-178 – DPS
175-178 – Shazar (must be slower than other DPS)
111-118 – Stun Target/DPS
Rotation:
Maneater – A3
PK – A1, A2, A3 (right before stun)
NM
240-241 – Maneater
218-222 – Pain Keeper
175-178 – DPS
175-178 – Shazar (must be slower than other DPS)
121 – Stun Target/DPS
Rotation:
Maneater – A1, A3
PK: A3, A1, A1, A2 (right before stun)
Brutal
240-241 – Maneater
218-222 – Pain Keeper
175-178 – DPS
175-178 – Shazar (must be slower than other DPS)
111-118 – Stun Target/DPS
Rotation:
Maneater: A1, A1, A3
PK: A3, A1, A1, A1, A3, A1, A1, A2 (right before 2nd stun)
It is recommended you manual first 2-3 cycles of the CB to ensure you stay in sync.
HP of Stun Target should be the highest of the team, but not more than 125% of PK’s HP.
PK should be second highest HP.
(ex. If PK has 40K HP, then your Stun Target needs to be between 41K-50K).
A good target to aim for is 10% more than PK. (so 44K in the above example)
Stun Target’s DEF should be as low as possible, at least several hundred lower than anyone else on the team.
When facing affinities, the Stun Target ideally should be the weak affinity (vs Magic have a spirit one), or otherwise there should be no weak affinity champions on the team.
*Avoid having a strong affinity Stun Target! It’s just not worth it.
Example HP/DEF Tuning:
Aim for 1k DEF and 35k-40k HP on the Stun Target, at least 2k DEF and 30-35k HP on the rest. Pain Keeper should have 2nd highest HP on team.
Affinities will screw up your run – use a weak affinity for the Stun Target!
Watch your runs! Hard to know how to fix it if you don’t know where it went wrong…
Ally/Counter-Attack can work, but it can add complication if not tuned right for each difficulty. NOT RECOMMENDED for the faint of heart!
Community Spotlight
Below you will find content made by the community using this speed tune.