Myth Hare
Created by: Sir Henry White
Team Composition
Click on the speeds to see detailed notes for each champion position.
Razelvarg
Demytha
Block Debuff
Seeker
DPS
Razelvarg
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Razelvarg opens a3, then a2. This can be prioritized in the team setup. For spirit you will open a1, a1, a2, a3
You CANNOT use Counter-Attack on Razelvarg. Ally-Attack’s must be used immediately before Razelvarg takes his turn.
Razelvarg Specific: No Masteries or Gear that can grant Counter-Attack, Turn Meter, Buff Extension, or Skill Reduction.
Demytha
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Ideal slot for Protection (Ally-Protection, Increase Def, Strengthen, etc) Champion.
Block Debuff
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Must have Block Debuff for 2 turn duration on 3 turn cooldown.
Must be faster than Seeker
Must be Slower than Razelvarg
Seeker
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Open a1
Must be slower than Block Debuff Champion
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Exceedingly tight speed range
Team Composition
Razelvarg
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Razelvarg opens a3, then a2. This can be prioritized in the team setup. For spirit you will open a1, a1, a2, a3
You CANNOT use Counter-Attack on Razelvarg. Ally-Attack’s must be used immediately before Razelvarg takes his turn.
Razelvarg Specific: No Masteries or Gear that can grant Counter-Attack, Turn Meter, Buff Extension, or Skill Reduction.
Demytha
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Ideal slot for Protection (Ally-Protection, Increase Def, Strengthen, etc) Champion.
Block Debuff
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Must have Block Debuff for 2 turn duration on 3 turn cooldown.
Must be faster than Seeker
Must be Slower than Razelvarg
Seeker
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Open a1
Must be slower than Block Debuff Champion
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Exceedingly tight speed range
Important Considerations
Works for both UNM, NM and Brutal.
- ALL SPEEDS LISTED ARE TRUE SPEEDS.
- Speeds listed exclude any speed aura. If you use an aura you should reduce your build speed accordingly.
- Use the calculator to find the build speed and take into account any Area Bonuses your account may have.
- True speeds do not require you to add bonus speed from Razelvarg passive. The build speeds factor in his passive and is calculated automatically by the calculator.
Speed Ranges:
As with nearly every Speed Tune, there are more speeds that will work than are listed, but these are the ones tested that work best and most consistently for the approved difficulties and affinities. Generally changing the speeds of one champion can change the speeds needed of other champions. Feel free to play around in the calculator to find what works best for your team. Razelvarg is particularly difficult to program into the calculator, it is possible you will see some slight variances depending on the difficulties from the calculator to in game results. We are working on it, but be forewarned.
- 315-316.75 Demytha
- 210-240 Razelvarg
- 209-239 Block Debuff
- 208.36-210 Seeker
- 194.91-195.59 DPS
The Block Debuff Champions speed must be faster than Seeker and slower than Razelvarg. Spirit ranges for DPS are tighter than non-spirit. Jintoro will have a wider range as well (or at least different), due to his passive. Not all ranges have been tested, so be careful using speeds near the recommended edges.
Speed Tune Sync:
- UNM tune will sync on turn 2
- NM tune will sync on turn 2
- Brutal tune will sync on turn 2
Spirit must be manualled on turn zero (double a1 for Demytha, then a2)
Skill Set Up:
- Skill set up is the same for UNM, NM and Brutal
- Demytha opens a3, then a2. This can be prioritized in the team setup.
- For Spirit Demytha will need to a1 twice on turn zero and then a2, then a3 (prioritize these)
- Block Damage Champ has 1 turn delay for debuff block.
- Seeker opens with a1
Gear, Masteries, Blessings:
- Gear
- Any sets that don’t affect turn meter or skill timing for the key players (Razz, both Unkillable/Block Damage Champs, Cleanser). No relentless.
Razelvarg Specific: No Gear that can grant Counter-Attack, Turn Meter, Buff Extension, or Skill Reduction.
- Any sets that don’t affect turn meter or skill timing for the key players (Razz, both Unkillable/Block Damage Champs, Cleanser). No relentless.
- Masteries
- Stick to typical Masteries that won’t affect Turn Meter or skill timing.
- Razelvarg Specific: No Masteries that can grant Counter-Attack, Turn Meter, Buff Extension, or Skill Reduction.
- Blessings
- Stick to typical Clan Boss Blessings.
Advanced Notes:
- For Spirit Demytha will need to a1 twice on turn zero and then a2, then a3 (prioritize these)
- Ninja (or other champs that grant themselves turn meter) will NOT work
- You CANNOT use Counter-Attack on Razelvarg. Ally-Attack’s must be used immediately before Razelvarg takes his turn.
- Razelvarg Specific: No Masteries or Gear that can grant Counter-Attack, Turn Meter, Buff Extension, or Skill Reduction.
Community Spotlight
Below you will find content made by the community using this speed tune.