Old Budget Maneater Unkillable

Created by: ColdBrew Gaming

Unkillable

Difficulty: Moderate

2 Key UNM

All Affinities

Speed Tune Overview

Maneater + Pain Keeper unkillable team, using a 2:3 turn ratio champion as the stun target

This is a legacy tune. Recommend using the updated version titled: "New Budget Maneater Unkillable" or "Ultimate Budget Unkillable"

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Team Composition

Click on the speeds to see detailed notes for each champion position.

Maneater

Pain Keeper

DPS

DPS

DPS

253 - 255
240 - 240
181 - 189
181 - 188
122 - 126

Maneater

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

A3 right away

Pain Keeper

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

A3, A1, A2

DPS

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

DPS

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

DPS

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

Stun Target

Goes at a 2:3 turn ratio

HP of Stun Target should be the highest of the team, but not more than 125% of PK’s HP
PK should have the second highest HP.
(ex. If PK has 40K HP, then your Stun Target needs to be between 41K-50K).
A good target to aim for is 10% more than PK. (so 44K in the above example)
Stun Target’s DEF should be as low as possibl, at least several hundred lower than anyone else on the team.
When facing affinities, the Stun Target ideally should be the weak affinity (vs Magic have a spirit one), or otherwise there should be no weak affinity champions on the team.
*Avoid having a strong affinity Stun Target! It’s just not worth it.

Team Composition

Maneater

253 - 255

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

A3 right away

Pain Keeper

240 - 240

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

A3, A1, A2

DPS

181 - 189

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

DPS

181 - 188

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

DPS

122 - 126

Preferred Mastery: Warmaster

Relentless Compatible?

Cycle of Magic Compatible?

Lasting Gifts Compatible?

Special Rules

Stun Target

Goes at a 2:3 turn ratio

HP of Stun Target should be the highest of the team, but not more than 125% of PK’s HP
PK should have the second highest HP.
(ex. If PK has 40K HP, then your Stun Target needs to be between 41K-50K).
A good target to aim for is 10% more than PK. (so 44K in the above example)
Stun Target’s DEF should be as low as possibl, at least several hundred lower than anyone else on the team.
When facing affinities, the Stun Target ideally should be the weak affinity (vs Magic have a spirit one), or otherwise there should be no weak affinity champions on the team.
*Avoid having a strong affinity Stun Target! It’s just not worth it.

Important Considerations

This is a legacy tune. Recommend using the updated version titled:
“New Budget Maneater Unkillable”
or
“Ultimate Budget Unkillable” for a tune that can do UNM and NM with the same speeds.

  • ALL SPEEDS LISTED ARE TRUE SPEEDS.
  • Speeds listed exclude any speed aura.  Speed Auras can be used to lower the BUILD SPEEDS.
  • Use the calculator to check speeds and take into account any Area Bonuses your account may have.
  • Make sure to prioritize all the skills in the Team Setup.

Speed Ranges:

As with nearly every Speed Tune, there are more speeds that will work than are listed, but these are the ones tested that work best and most consistently for the approved difficulties and affinities.  Generally changing the speeds of one champion can change the speeds needed of other champions.  Feel free to play around in the calculator to find what works best for your team.  There are wider ranges and alternative speeds for just one difficulty. 

    • 253.34-255 – ManEater
    • 240 – Painkeeper
    • 181-189 – DPS
    • 181-188 – DPS
    • 122-126 – Stun Target

Speed Tune Sync:

  • UNM tune will sync on turn 3

Skill Set Up:

  • UNM
    • ManEater: Open A3,
    • Painkeeper: Open A3, then A1, then A2

Gear, Masteries, Blessings:

  • Gear
    • Any sets that don’t affect turn meter or skill timing for the key players (ManEater/Painkeeper).
    • No relentless.
    • No Counter Attack Accessories on Painkeeper.
  • Masteries
    • Stick to typical Masteries that won’t affect Turn Meter or skill timing.
    • No Counter Attack Masteries on Painkeeper.
  • Blessings
    • Stick to typical Clan Boss Blessings.  ( 1 Brimstone, 1 Cruelty, Remainder Phantom Touch )

Advanced Notes:

  • https://deadwoodjedi.com/speed-tunes/ultimate-budget-unkillable/
  • https://deadwoodjedi.com/speed-tunes/budget-maneater-unkillable/
  • Stun Targeting:
    • HP of Stun Target should be the highest of the team, but not more than 125% of PK’s HP
    • PK should have the second highest HP.
      • (ex. If PK has 40K HP, then your Stun Target needs to be between 41K-50K).
    • A good target to aim for is 10% more than PK. (so 44K in the above example)
    • Stun Target’s DEF should be as low as possibl, at least several hundred lower than anyone else on the team.
    • When facing affinities, the Stun Target ideally should be the weak affinity (vs Magic have a spirit one), or otherwise there should be no weak affinity champions on the team.
      • *Avoid having a strong affinity Stun Target! It’s just not worth it.

DeadwoodJedi Calculator Links

Below you will find custom made Clan Boss Speed Tune Calculator Links for this speed tune. To learn more about the calculator, read our full guide.

Community Spotlight

Below you will find content made by the community using this speed tune.