Old Budget Maneater Unkillable
Created by: ColdBrew Gaming
Team Composition
Click on the speeds to see detailed notes for each champion position.
Maneater
Pain Keeper
DPS
DPS
DPS
Maneater
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
A3 right away
Pain Keeper
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
A3, A1, A2
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Stun Target
Goes at a 2:3 turn ratio
HP of Stun Target should be the highest of the team, but not more than 125% of PK’s HP
PK should have the second highest HP.
(ex. If PK has 40K HP, then your Stun Target needs to be between 41K-50K).
A good target to aim for is 10% more than PK. (so 44K in the above example)
Stun Target’s DEF should be as low as possibl, at least several hundred lower than anyone else on the team.
When facing affinities, the Stun Target ideally should be the weak affinity (vs Magic have a spirit one), or otherwise there should be no weak affinity champions on the team.
*Avoid having a strong affinity Stun Target! It’s just not worth it.
Team Composition
Maneater
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
A3 right away
Pain Keeper
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
A3, A1, A2
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
DPS
Preferred Mastery: Warmaster
Relentless Compatible?
Cycle of Magic Compatible?
Lasting Gifts Compatible?
Special Rules
Stun Target
Goes at a 2:3 turn ratio
HP of Stun Target should be the highest of the team, but not more than 125% of PK’s HP
PK should have the second highest HP.
(ex. If PK has 40K HP, then your Stun Target needs to be between 41K-50K).
A good target to aim for is 10% more than PK. (so 44K in the above example)
Stun Target’s DEF should be as low as possibl, at least several hundred lower than anyone else on the team.
When facing affinities, the Stun Target ideally should be the weak affinity (vs Magic have a spirit one), or otherwise there should be no weak affinity champions on the team.
*Avoid having a strong affinity Stun Target! It’s just not worth it.
Important Considerations
This is a legacy tune. Recommend using the updated version titled:
“New Budget Maneater Unkillable”
or
“Ultimate Budget Unkillable” for a tune that can do UNM and NM with the same speeds.
- ALL SPEEDS LISTED ARE TRUE SPEEDS.
- Speeds listed exclude any speed aura. Speed Auras can be used to lower the BUILD SPEEDS.
- Use the calculator to check speeds and take into account any Area Bonuses your account may have.
- Make sure to prioritize all the skills in the Team Setup.
Speed Ranges:
As with nearly every Speed Tune, there are more speeds that will work than are listed, but these are the ones tested that work best and most consistently for the approved difficulties and affinities. Generally changing the speeds of one champion can change the speeds needed of other champions. Feel free to play around in the calculator to find what works best for your team. There are wider ranges and alternative speeds for just one difficulty.
-
- 253.34-255 – ManEater
- 240 – Painkeeper
- 181-189 – DPS
- 181-188 – DPS
- 122-126 – Stun Target
Speed Tune Sync:
- UNM tune will sync on turn 3
Skill Set Up:
- UNM
- ManEater: Open A3,
- Painkeeper: Open A3, then A1, then A2
Gear, Masteries, Blessings:
- Gear
- Any sets that don’t affect turn meter or skill timing for the key players (ManEater/Painkeeper).
- No relentless.
- No Counter Attack Accessories on Painkeeper.
- Masteries
- Stick to typical Masteries that won’t affect Turn Meter or skill timing.
- No Counter Attack Masteries on Painkeeper.
- Blessings
- Stick to typical Clan Boss Blessings. ( 1 Brimstone, 1 Cruelty, Remainder Phantom Touch )
Advanced Notes:
- https://deadwoodjedi.com/speed-tunes/ultimate-budget-unkillable/
- https://deadwoodjedi.com/speed-tunes/budget-maneater-unkillable/
- Stun Targeting:
- HP of Stun Target should be the highest of the team, but not more than 125% of PK’s HP
- PK should have the second highest HP.
- (ex. If PK has 40K HP, then your Stun Target needs to be between 41K-50K).
- A good target to aim for is 10% more than PK. (so 44K in the above example)
- Stun Target’s DEF should be as low as possibl, at least several hundred lower than anyone else on the team.
- When facing affinities, the Stun Target ideally should be the weak affinity (vs Magic have a spirit one), or otherwise there should be no weak affinity champions on the team.
- *Avoid having a strong affinity Stun Target! It’s just not worth it.
Community Spotlight
Below you will find content made by the community using this speed tune.